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Dango

Dango

Power up with the perfect meal!

Dango skills are a crucial part of hunt preparation in Rise. While there are many options available, only a handful make a meaningful impact on hunt performance. This guide focuses on the most effective combinations that complement lance gameplay.

My Favourite Setups

So here are my most used Dango setups:

Anomaly Investigation Setup

Balanced setup focusing on survivability and consistent damage output.

Level 4
💊 Dango Booster
Level 3
👞 Dango Moxie
Level 1
ðŸ›Ąïļ Dango Defender

Dereliction Setup

Super recovery offsets health drain while maintaining offensive capabilities.

Level 4
ðŸĐđ Dango Super Recovery
Level 3
👞 Dango Moxie
Level 1
💊 Dango Booster

Weakener Setup

Maximizes efficiency when hosting non-Anomaly quests.

Level 4
🔊 Dango Weakener
Level 3
👞 Dango Moxie
Level 1
💊 Dango Booster

How To Decide Which Dango To Use

Using Hopping Skewer is almost always worth it. So here's a Guide on what your Dango setup could look like:

  • 4ïļâƒĢ

    Weakener for hosted non-anomaly quests, otherwise Booster/Defender based on matchup difficulty

  • 3ïļâƒĢ

    Moxie for one-shot protection, Booster if confident in the matchup

  • 1ïļâƒĢ

    Feet for multiplayer without Flinch Free, Fighter for stamina-heavy matchups, otherwise Booster/Defender

Which Are The Best Dangos?

Weakener

Dango Weakener

Forces lower monster HP values when hosting non-anomaly quests. Can reduce target monster HP by up to 10%

Booster

Booster

Gives 6/9/12/15 Raw and 10/15/20/30 defense at lvl 1/2/3/4. Free stat boost :)

Moxie

Moxie

One-shot prevention above health threshold. Essential for challenging content, unreliable below level 3.

Fighter

Dango Fighter

Reduces stamina costs for blocking and dodging. Particularly valuable for guard-heavy playstyles.

Driver

Driver

Increases the amount of recoverable red health when taking damage. Particularly effective with recovery skills, Bloodlust, or Strife builds.

Defender

Defender

Flat defense boost with chance to reduce damage. Super comfy if you get hit a lot.

Super Recovery

Super Recovery

Gradual health regeneration. Primarily used to offset Dereliction/Berserk drain, requires level 4 for meaningful impact.

Feet

Feet

Grants Flinch Free at level 1. Essential for multiplayer if not slotted in armor.