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New TU6 Endgame Builds

View New TU6 Endgame Builds
TU6 Endgame Builds

Check out the new TU6 endgame builds for Rise/Sunbreak!

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Frequently Asked Questions

Find the answers to the most asked questions here

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The ⚔ïļ number shows Effective Raw (EFR), representing average damage output based on your build's stats.
These are endgame fights that require good gear and decorations typically obtained by MR 160.
Guard Dash and Shield Tackle have built-in Guard 2, making Guard 3 effectively Guard 5 when using these moves.
Embolden only works when you're the target, making it unreliable in multiplayer hunts.
Element sets are typically 10-25% stronger than raw sets, up to 40-45% against monsters like crabs.
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Rise/Sunbreak Speedrun Playlist

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A playlist of cool Lance runs to watch

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Contributors

J9
J9

Endgame optimization and post-story content

Chef

Early game progression guide

Kenny

Tested all monster attacks against Guard Up mechanics